If somewhere in the universe there is a club of games with a difficult fate, then All Points Bulletin It has the title of honorary member in it, if not the chairman. But it all began so beautifully!
The game’s announcement was barely released, a line was instantly highlighted in the charts of the most anticipated games for this promising project. Everyone wanted to see a huge free city, in which criminals with law enforcement defenders are faced, shootings sound, cars are being stolen, peaceful passers -by and expensive shops are losing the most valuable, and police sirens make those who just planned the unkind. Fans of the legendary series GTA And fans of sandboxes, tired of elves and orcs, began to clear a place on a hard disk under the novelty.
End and beginning
But the euphoria ended, as soon as the players saw that they were destined. The launch of the game, held in the summer of 2010, was demonstrated by a fantastic editor to give the heroes, as well as their cars, unique appearance … and empty, monotonous, unbalanced gameplay. The development of the game took many years, and the lifetime has not been three months. Collapsing from the height of unfulfilled hopes, the APB buried the largest company-developer in Scotland, unsuccessful Realtime Worlds. By the way, we see its memorial plate with each start of the game.
Even those who were not imbued with enthusiasm for the ABR, her death was perceived with a share of sadness-yet the MMO-IGR market is not so rich in original, non-standard projects. Therefore, the news that the publishing house became interested in the buried project Gamersfirst , did not cause indignation, but gave hope. However, many, once putting the cross on the APB, looked at the prospects of electro -shock resuscitation very skeptical.
Mikhail Deryugin: “I am sure that in Russia and the CIS countries a very warm welcome awaits the game, it is not for nothing that the GTA series is so popular, as well as the eternal confrontation of security forces and crime.
The beta test of the new, this time the conditionally deposit reincarnation of the game, called APB: Reloaded , Started in February 2011. Already in May, the status of the dough was replaced by a closed to the open – and admire that it changed, everyone who wanted. About how the game looks in his new status, We have already told And in this article we will not return to the scrupulous analysis of game advantages and disadvantages. Probably in the future, in a full -fledged review.
We have the topic now what is this. Recently, Russian -speaking fans of gangster showdowns learned that soon they would receive their own Russian localization. It should be recognized that the first reaction was bewilderment … After all, the game is already in Russian! However, we will not run ahead. About everything regarding the localization of the APB: Reloaded, we asked in detail Mikhail Deryugin, project manager Arv.
Bends of a complex biography
The game community is harsh, it can forgive mistakes and failures, but they will never forget them. Many plunged the APB after the zilch, which turned out to be her loud launch a year ago. And no matter how hard the new developers try to improve, improve and develop the game, but a long train of neglect is drawn behind it. Our first question was – why did the "Innova" decided to participate in the bends of this complex biography?
Carried away by coloring clothes and cars, you can completely forget about shootings.
[Mikhail Deryugin] : The cause of “zilch” is not the quality of the project, but rather the approach to doing business that Realtime Worlds practiced. They spent on the development of several tens of millions of dollars and more than eight years of labor. The game simply could not be a failure, but in the end everything collapsed. The reason is banal: the company did not have enough time for promotion, since the funds were at zero by the time of launch.
At the time of the launch of the APB company Electronic Arts , The then publisher, conducted a large -scale marketing campaign. As a result, APB now knows every gamer, and the fault of this is not only the interest of the project, but also competent advertising. However, as soon as it became clear that the project was far from the ideal, Ea hastened to go aside, and her own funds to correct errors or to promote the developer – here Mikhail was right – at that time there was no. The then miserable attempts to be sold out to be at least someone and financial collapse-a sad and logical result.
The areas are great, but after a couple of weeks, all their nooks are familiar by heart.
APB does not have direct competitors in the market. Apart from the single or multiplayer militants, then online on the one side is properly propped up Point Blank And Cross Fire, and on the other – inevitably impending Planetside 2. You can also recall Tribes: Asceend And a couple of toys … Yes, all this is a slightly different sense.
Persistent adherents, of course, did not leave the project. But for many, the game died. Is it possible to calculate that it will be possible again, the second time to attract players?
During Halloween, very colorful NPC appeared in San Paro … … however, the missions issued by him did not remind of the holiday.
[Mikhail Deryugin] : I would not say that the game has died. She just didn't have time to be born.
Everyone who had the opportunity to compare ARV with its new, “rebooted” option, noticed that from the very beginning new developers from K2 Network Paid serious attention to technical aspects. The client was significantly optimized, which allowed to reduce his weight by half (!). The problem of departure has practically solved, the game is confident in the locations banned by people.
[Mikhail Deryugin] : Although the release of Reloaded was not so long ago, there are plenty of innovations. You can see a substantially improved physical model of cars, changes in the balance of weapons. Personally, I really liked the finally realized opportunity to arrest hooligans who are pretending to passers-by or robbing shops.
Simple principle: if a passerby cannot be shot, then this is a coherent.
From Russian to Russian
The funniest question: why is localization needed? ARV from the very start supported the Russian language. Game menu, texts of missions, liaison biographies, descriptions of weapons, machines and modifications – all this was shown in Russian if the region was correctly set in the account settings. It is unlikely that anyone had difficulties with an understanding of what to do and where to run. What exactly is the company "Innova" in the concept of "launching the Russian version"?
[Mikhail Deryugin] : Localization is not just a translation of the game into Russian. This is also the installation of servers, and user support in their native language.
I can say that less than 70% of the text has been translated in the original Russian version of the APB. At the same time, the translation is anatomically accurate, but there are many “jambs” that appear due to the ambiguity of a large number of words or their combinations. For example, “The Ram Man” is “Papa-Taran”. Feel? It seems that the meaning is correctly reported, or not. Such discrepancies can occur due to machine translation. When localization, the work of a person is used. The translation then goes through several stages of editing.
Physics of cars is being recovered all the time, but it’s still extremely difficult to cope with the car at high speed.
What will happen to those Russian players who have long had been insolent servers? According to our observations, on the server Patriot The Russian language in chats is almost more common than others, and there are enough Russian -speaking on other servers with excess. Whether they will make them all to move to the "native" servers and start all over from scratch, throwing serious clans, overwhelming weapons, made up weapons, painted cars and unique tattoos?
[Mikhail Deryugin] : We offer Russian -speaking users a service where they can start "from scratch". Plus, of course, technical support. The transfer of characters and objects from European and American servers is not provided, but those who want to continue to play there can do this.
The premium account seriously facilitates the game.
When starting APB: Reloaded, it was allowed to restore existing heroes from the deceased APB. At the same time, the rating of the characters was completely reset, in addition, weapons, cars, and money disappeared irrevocably. And most players were happy! After all, they retained their favorite nickname, with their own hand-painted clothes, symbols, over which some worked for hours, and most importantly, unique souvenirs from a beta test! Alas, the Russian version will not be able to please with such.
Now the conventional-paying system is operating in ARV. All content is open, but there are premium accounts. For a small fee, the player receives an accelerated set of reputation, increased cash awards, an accelerated rollback of the reload of the weapon, as well as discounts at Armas MarketPlace – an in -game store trading, modifications and other good for real money. In addition to the “premium”, a restriction on the number of layers when painting clothes and machines is removed. We decided to clarify how it will look in the Russian version.
The codes for this gift machine were distributed on every corner as part of the next advertising campaign.
[Mikhail Deryugin] : While everything is in the process of discussion. We take the western version as a basis, focusing on the tastes and addictions of our players.
Since the addictions of our players have come, whether promotions will be held, codes for gift cars and premium days will be heard, as is done on Euroservers?
[Mikhail Deryugin] : Naturally. A huge number of events are planned, both in the game itself and in offline.
The opening of the racing area is still on the list of promises.
And be sure – the van of Abramovich!
With the modern development of medicine, no one has bury anyone alive for a long time, and the terrible stories in the spirit of Edgar in the groans and knocks from under the grave plate have lost their material rationale. We have already listed all the troubles that befell the innovative MMO, and at present it cannot be said that these problems were completely ended with existing beta servers. Let's try to figure out if these problems will get to Russian servers.
For starters – about the most terrible. Chiters who see through the walls and beat the squirrel in the eye from the distance of a couple of hundred meters. On Euroservers, this trouble was never overcome. How localizers are going to save the world from this evil and whether he has a chance to be saved?
English and Russian inscriptions are mixed in game windows. This does not particularly bother anyone.
[Mikhail Deryugin] : Realtime Worlds simply did not have the opportunity to prevent cheating, Gamersfirst also not everything is smooth, but the company has already taken some serious steps to cope with this misfortune. We plan to use our own development, Frost protection system, which has proven itself in our projects.
Now about the second misfortune – poor contents. Can a Localizer company influence developers? For example, knocking them in a window at night and in an afterlife voice ask: what with the promised expansion of content?
[Mikhail Deryugin] : And not just we can, but we will influence. Now in the bowels of Gamersfirst the new content is being tested with might and main, and in the future we plan to “order” exclusive, designed only for Russia APB.
We are forced to watch the history of the murdered mayor and his daughter at every game load.
Curious. The approach of the company "Innova" To the revival of intra -game activity is known to almost https://20bet-casino.co.uk/ everyone who visited the games they published. Recall at least the period "Bulldozer" , when technical problems received their personification in the form of a new raid boss. And even if this part of the content was not specially created, but only renamed, how many operators make at least such promotions?
Since there was a “bulldozer”, maybe in the Russian version of Arv there will be a defense of the van Abramovich, war for the gold of the party or pacify the rebellion of Caucasian mafiosi? Or everything will be decorous and smooth?
[Mikhail Deryugin] : There will be everything! At the moment, we have generated many ideas designed to diversify Arv and improve its quality, and sent to developers. Players who have grandiose planes to improve the project should write to us (mailbox info@inn.ru , marked "APB" in the topic of letters). If the presented ideas are worth it, we will definitely give them to Gamersfirst.
"Brothers from Laurz, the same on the face" The characters look before the first visit to the general area.
Summarizing with one proposal: if at the beginning the project was “to see for self -education and escape in horror”, now it is quite playable. The terms of launching the Russian version are not yet called, but last Saturday it has already been announced About a record for closed beta testing, which will begin in early December. The official site is still in development, work on the translation and installation of servers is in full swing. Follow our news!